Unity Introduced An Experimental Motion-Matching system

For animators to focus more on artwork

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Back at Unite Berlin 2018 in June, Unity Labs announces Kinematica, an experimental package coming later this year. Unity aims to create a different animation system that wouldn't rely on layered structures like blend trees.

This system allows animators to focus solely on creating beautiful artwork without the manual labor.

Unlike most systems, Kinematica maintains everything in a single library and decides how to combine tiny fragments from that single library into a sequence that matches the controller input, environment context, and any gameplay request.

When designing the system, animation quality plays a key role, so original animation and quality of the input data is not altered.

Check out the demo below:

Kinematica benefits animators by providing a higher-quality, polished look; versatility because numerous variations can be determined from the same data set. Additionally, animators will no longer need to manually map out any animation graphs will means you can iterate faster and focus more on the artwork.

This post might contain affiliation links. If you buy something through this post, the publisher may get a share of the sale.
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