Cloudhead Games claims to have made virtual reality nausea "obsolete".
The Vancouver Island-based developer is made up of former Bioware and Relic employees, and has introduced the Blink VR locomotion mechanic. Using an "elastic VR playspace", Cloudhead claims to be delivering a "100-percent nausea-free play experience."
According to the press release, it combines three systems: Cinematic Blink, Precision Blink, and Volume Blink. "The locomotion mechanic ensures player safety, deep traversal and complete spacial [sic] awareness in both the virtual and real world."
Nausea in virtual reality is usually caused by the player seeing motion that their inner ear isn't mimicking. "Blinking" - or teleporting - across short distances should overcome this problem.
In-game positional cues and the ability to blink across distances mean you can physically walk around a space or have the same game experience even if you're standing still.
Blink technology will debut in Cloudhead Games' first game, The Gallery: Call of the Starseed, which will launch alongside the HTC Vive later this year. One HTC executive has warned that the Vive won't be cheap.
Matt Porter is a freelance writer based in London. Make sure to visit what he thinks is the best website in the world, but is actually just his Twitter page.