'Nausea-free' Technology is Coming to VR

Sick.

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Cloudhead Games claims to have made virtual reality nausea "obsolete".

The Vancouver Island-based developer is made up of former Bioware and Relic employees, and has introduced the Blink VR locomotion mechanic. Using an "elastic VR playspace", Cloudhead claims to be delivering a "100-percent nausea-free play experience."

According to the press release, it combines three systems: Cinematic Blink, Precision Blink, and Volume Blink. "The locomotion mechanic ensures player safety, deep traversal and complete spacial [sic] awareness in both the virtual and real world."

Nausea in virtual reality is usually caused by the player seeing motion that their inner ear isn't mimicking. "Blinking" - or teleporting - across short distances should overcome this problem.

In-game positional cues and the ability to blink across distances mean you can physically walk around a space or have the same game experience even if you're standing still.

Blink technology will debut in Cloudhead Games' first game, The Gallery: Call of the Starseed, which will launch alongside the HTC Vive later this year. One HTC executive has warned that the Vive won't be cheap.


Matt Porter is a freelance writer based in London. Make sure to visit what he thinks is the best website in the world, but is actually just his Twitter page.

This post might contain affiliation links. If you buy something through this post, the publisher may get a share of the sale.
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